A heap is a particular organization of elements in a range between two random access iterators [a, b) such that:
With N = b - a, for all i, 0<i<N, comp(a[⌊i−12⌋], a[i]) is false.
*a may be removed by pop_heap(), or a new element added by push_heap(), in O(logN) time.
template<class RandomAccessIterator>
void push_heap(RandomAccessIterator first, RandomAccessIterator last);
template<class RandomAccessIterator, class Compare>
void push_heap(RandomAccessIterator first, RandomAccessIterator last,
Compare comp);
Requires: The range [first, last - 1) shall be a valid heap. The type of *first shall satisfy the MoveConstructible requirements and the MoveAssignable requirements.
template<class RandomAccessIterator>
void pop_heap(RandomAccessIterator first, RandomAccessIterator last);
template<class RandomAccessIterator, class Compare>
void pop_heap(RandomAccessIterator first, RandomAccessIterator last,
Compare comp);
Requires: The range [first, last) shall be a valid non-empty heap. RandomAccessIterator shall satisfy the requirements of ValueSwappable. The type of *first shall satisfy the requirements of MoveConstructible and of MoveAssignable.
Effects: Swaps the value in the location first with the value in the location last - 1 and makes [first, last - 1) into a heap.
template<class RandomAccessIterator>
void make_heap(RandomAccessIterator first, RandomAccessIterator last);
template<class RandomAccessIterator, class Compare>
void make_heap(RandomAccessIterator first, RandomAccessIterator last,
Compare comp);
Requires: The type of *first shall satisfy the MoveConstructible requirements and the MoveAssignable requirements.
template<class RandomAccessIterator>
void sort_heap(RandomAccessIterator first, RandomAccessIterator last);
template<class RandomAccessIterator, class Compare>
void sort_heap(RandomAccessIterator first, RandomAccessIterator last,
Compare comp);
Requires: The range [first, last) shall be a valid heap. RandomAccessIterator shall satisfy the requirements of ValueSwappable. The type of *first shall satisfy the requirements of MoveConstructible and of MoveAssignable.
template<class RandomAccessIterator>
bool is_heap(RandomAccessIterator first, RandomAccessIterator last);
template<class ExecutionPolicy, class RandomAccessIterator>
bool is_heap(ExecutionPolicy&& exec,
RandomAccessIterator first, RandomAccessIterator last);
template<class RandomAccessIterator, class Compare>
bool is_heap(RandomAccessIterator first, RandomAccessIterator last, Compare comp);
template<class ExecutionPolicy, class RandomAccessIterator, class Compare>
bool is_heap(ExecutionPolicy&& exec,
RandomAccessIterator first, RandomAccessIterator last, Compare comp);
template<class RandomAccessIterator>
RandomAccessIterator is_heap_until(RandomAccessIterator first, RandomAccessIterator last);
template<class ExecutionPolicy, class RandomAccessIterator>
RandomAccessIterator is_heap_until(ExecutionPolicy&& exec,
RandomAccessIterator first, RandomAccessIterator last);
template<class RandomAccessIterator, class Compare>
RandomAccessIterator is_heap_until(RandomAccessIterator first, RandomAccessIterator last,
Compare comp);
template<class ExecutionPolicy, class RandomAccessIterator, class Compare>
RandomAccessIterator is_heap_until(ExecutionPolicy&& exec,
RandomAccessIterator first, RandomAccessIterator last,
Compare comp);
Returns: If (last - first) < 2, returns last. Otherwise, returns the last iterator i in [first, last] for which the range [first, i) is a heap.