16 Library introduction [library]

16.3 Method of description [description]

16.3.3 Other conventions [conventions]

16.3.3.3 Type descriptions [type.descriptions]

16.3.3.3.1 General [type.descriptions.general]

The Requirements subclauses may describe names that are used to specify constraints on template arguments.146
These names are used in library Clauses to describe the types that may be supplied as arguments by a C++ program when instantiating template components from the library.
Certain types defined in [input.output] are used to describe implementation-defined types.
They are based on other types, but with added constraints.
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Examples from [utility.requirements] include: Cpp17EqualityComparable, Cpp17LessThanComparable, Cpp17CopyConstructible.
Examples from [iterator.requirements] include: Cpp17InputIterator, Cpp17ForwardIterator.

16.3.3.3.2 Enumerated types [enumerated.types]

Several types defined in [input.output] are enumerated types.
Each enumerated type may be implemented as an enumeration or as a synonym for an enumeration.147
The enumerated type enumerated can be written: enum enumerated { , , , , }; inline const (); inline const (); inline const (); inline const (); ⋮
Here, the names , , etc. represent enumerated elements for this particular enumerated type.
All such elements have distinct values.
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Such as an integer type, with constant integer values ([basic.fundamental]).

16.3.3.3.3 Bitmask types [bitmask.types]

Several types defined in [support] through [thread] and [depr] are bitmask types.
Each bitmask type can be implemented as an enumerated type that overloads certain operators, as an integer type, or as a bitset.
The bitmask type bitmask can be written: // For exposition only. // int_type is an integral type capable of representing all values of the bitmask type. enum bitmask : int_type { = 1 << 0, = 1 << 1, = 1 << 2, = 1 << 3, }; inline constexpr (); inline constexpr (); inline constexpr (); inline constexpr (); ⋮ constexpr bitmask operator&(bitmask X, bitmask Y) { return static_cast<bitmask>( static_cast<int_type>(X) & static_cast<int_type>(Y)); } constexpr bitmask operator|(bitmask X, bitmask Y) { return static_cast<bitmask>( static_cast<int_type>(X) | static_cast<int_type>(Y)); } constexpr bitmask operator^(bitmask X, bitmask Y) { return static_cast<bitmask>( static_cast<int_type>(X) ^ static_cast<int_type>(Y)); } constexpr bitmask operator~(bitmask X) { return static_cast<bitmask>(~static_cast<int_type>(X)); } bitmask& operator&=(bitmask& X, bitmask Y) { X = X & Y; return X; } bitmask& operator|=(bitmask& X, bitmask Y) { X = X | Y; return X; } bitmask& operator^=(bitmask& X, bitmask Y) { X = X ^ Y; return X; }
Here, the names , , etc. represent bitmask elements for this particular bitmask type.
All such elements have distinct, nonzero values such that, for any pair and where i  ≠ j, & is nonzero and & is zero.
Additionally, the value 0 is used to represent an empty bitmask, in which no bitmask elements are set.
The following terms apply to objects and values of bitmask types:
  • To set a value Y in an object X is to evaluate the expression X |= Y.
  • To clear a value Y in an object X is to evaluate the expression X &= ~Y.
  • The value Y is set in the object X if the expression X & Y is nonzero.

16.3.3.3.4 Character sequences [character.seq]

16.3.3.3.4.1 General [character.seq.general]

The C standard library makes widespread use of characters and character sequences that follow a few uniform conventions:
  • Properties specified as locale-specific may change during program execution by a call to setlocale(int, const char*) ([clocale.syn]), or by a change to a locale object, as described in [locales] and [input.output].
  • The execution character set and the execution wide-character set are supersets of the basic literal character set ([lex.charset]).
    The encodings of the execution character sets and the sets of additional elements (if any) are locale-specific.
    Each element of the execution wide-character set is encoded as a single code unit representable by a value of type wchar_t.
    [Note 1: 
    The encodings of the execution character sets can be unrelated to any literal encoding.
    — end note]
  • A letter is any of the 26 lowercase or 26 uppercase letters in the basic character set.
  • The decimal-point character is the locale-specific (single-byte) character used by functions that convert between a (single-byte) character sequence and a value of one of the floating-point types.
    It is used in the character sequence to denote the beginning of a fractional part.
    It is represented in [support] through [thread] and [depr] by a period, '.', which is also its value in the "C" locale.
  • A character sequence is an array object A that can be declared as T A[N], where T is any of the types char, unsigned char, or signed char ([basic.fundamental]), optionally qualified by any combination of const or volatile.
    The initial elements of the array have defined contents up to and including an element determined by some predicate.
    A character sequence can be designated by a pointer value S that points to its first element.

16.3.3.3.4.2 Byte strings [byte.strings]

A null-terminated byte string, or ntbs, is a character sequence whose highest-addressed element with defined content has the value zero (the terminating null character); no other element in the sequence has the value zero.148
The length of an ntbs is the number of elements that precede the terminating null character.
An empty ntbs has a length of zero.
The value of an ntbs is the sequence of values of the elements up to and including the terminating null character.
A static ntbs is an ntbs with static storage duration.149
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Many of the objects manipulated by function signatures declared in <cstring> are character sequences or ntbss.
The size of some of these character sequences is limited by a length value, maintained separately from the character sequence.
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A string-literal, such as "abc", is a static ntbs.

16.3.3.3.4.3 Multibyte strings [multibyte.strings]

A multibyte character is a sequence of one or more bytes representing the code unit sequence for an encoded character of the execution character set.
A null-terminated multibyte string, or ntmbs, is an ntbs that constitutes a sequence of valid multibyte characters, beginning and ending in the initial shift state.150
A static ntmbs is an ntmbs with static storage duration.
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An ntbs that contains characters only from the basic literal character set is also an ntmbs.
Each multibyte character then consists of a single byte.

16.3.3.3.5 Customization Point Object types [customization.point.object]

A customization point object is a function object ([function.objects]) with a literal class type that interacts with program-defined types while enforcing semantic requirements on that interaction.
The type of a customization point object, ignoring cv-qualifiers, shall model semiregular ([concepts.object]).
All instances of a specific customization point object type shall be equal ([concepts.equality]).
The effects of invoking different instances of a specific customization point object type on the same arguments are equivalent.
The type T of a customization point object, ignoring cv-qualifiers, shall model invocable<T&, Args...>, invocable<const T&, Args...>, invocable<T, Args...>, and invocable<const T, Args...> ([concept.invocable]) when the types in Args... meet the requirements specified in that customization point object's definition.
When the types of Args... do not meet the customization point object's requirements, T shall not have a function call operator that participates in overload resolution.
For a given customization point object o, let p be a variable initialized as if by auto p = o;.
Then for any sequence of arguments args..., the following expressions have effects equivalent to o(args...):
  • p(args...)
  • as_const(p)(args...)
  • std​::​move(p)(args...)
  • std​::​move(as_const(p))(args...)
Each customization point object type constrains its return type to model a particular concept.