28 Numerics library [numerics]

28.8 Numbers [numbers]

28.8.1 Header <numbers> synopsis [numbers.syn]

namespace std::numbers { template<class T> constexpr T e_v = unspecified; template<class T> constexpr T log2e_v = unspecified; template<class T> constexpr T log10e_v = unspecified; template<class T> constexpr T pi_v = unspecified; template<class T> constexpr T inv_pi_v = unspecified; template<class T> constexpr T inv_sqrtpi_v = unspecified; template<class T> constexpr T ln2_v = unspecified; template<class T> constexpr T ln10_v = unspecified; template<class T> constexpr T sqrt2_v = unspecified; template<class T> constexpr T sqrt3_v = unspecified; template<class T> constexpr T inv_sqrt3_v = unspecified; template<class T> constexpr T egamma_v = unspecified; template<class T> constexpr T phi_v = unspecified; template<floating_point T> constexpr T e_v<T> = see below; template<floating_point T> constexpr T log2e_v<T> = see below; template<floating_point T> constexpr T log10e_v<T> = see below; template<floating_point T> constexpr T pi_v<T> = see below; template<floating_point T> constexpr T inv_pi_v<T> = see below; template<floating_point T> constexpr T inv_sqrtpi_v<T> = see below; template<floating_point T> constexpr T ln2_v<T> = see below; template<floating_point T> constexpr T ln10_v<T> = see below; template<floating_point T> constexpr T sqrt2_v<T> = see below; template<floating_point T> constexpr T sqrt3_v<T> = see below; template<floating_point T> constexpr T inv_sqrt3_v<T> = see below; template<floating_point T> constexpr T egamma_v<T> = see below; template<floating_point T> constexpr T phi_v<T> = see below; inline constexpr double e = e_v<double>; inline constexpr double log2e = log2e_v<double>; inline constexpr double log10e = log10e_v<double>; inline constexpr double pi = pi_v<double>; inline constexpr double inv_pi = inv_pi_v<double>; inline constexpr double inv_sqrtpi = inv_sqrtpi_v<double>; inline constexpr double ln2 = ln2_v<double>; inline constexpr double ln10 = ln10_v<double>; inline constexpr double sqrt2 = sqrt2_v<double>; inline constexpr double sqrt3 = sqrt3_v<double>; inline constexpr double inv_sqrt3 = inv_sqrt3_v<double>; inline constexpr double egamma = egamma_v<double>; inline constexpr double phi = phi_v<double>; }