11 Classes [class]

11.3 Class names [class.name]

A class definition introduces a new type.
Example
:
struct X { int a; };
struct Y { int a; };
X a1;
Y a2;
int a3;
declares three variables of three different types.
This implies that
a1 = a2;                        // error: Y assigned to X
a1 = a3;                        // error: int assigned to X
are type mismatches, and that
int f(X);
int f(Y);
declare an overloaded function f() and not simply a single function f() twice.
For the same reason,
struct S { int a; };
struct S { int a; };            // error: double definition
is ill-formed because it defines S twice.
— end example
 ]
A class declaration introduces the class name into the scope where it is declared and hides any class, variable, function, or other declaration of that name in an enclosing scope.
If a class name is declared in a scope where a variable, function, or enumerator of the same name is also declared, then when both declarations are in scope, the class can be referred to only using an elaborated-type-specifier ([basic.lookup.elab]).
Example
:
struct stat {
  // ...
};

stat gstat;                     // use plain stat to define variable

int stat(struct stat*);         // redeclare stat as function

void f() {
  struct stat* ps;              // struct prefix needed to name struct stat
  stat(ps);                     // call stat()
}
— end example
 ]
A declaration consisting solely of class-key identifier; is either a redeclaration of the name in the current scope or a forward declaration of the identifier as a class name.
It introduces the class name into the current scope.
Example
:
struct s { int a; };

void g() {
  struct s;                     // hide global struct s with a block-scope declaration
  s* p;                         // refer to local struct s
  struct s { char* p; };        // define local struct s
  struct s;                     // redeclaration, has no effect
}
— end example
 ]
Note
:
Such declarations allow definition of classes that refer to each other.
Example
:
class Vector;

class Matrix {
  // ...
  friend Vector operator*(const Matrix&, const Vector&);
};

class Vector {
  // ...
  friend Vector operator*(const Matrix&, const Vector&);
};
Declaration of friends is described in [class.friend], operator functions in [over.oper].
— end example
 ]
— end note
 ]
Note
:
An elaborated-type-specifier can also be used as a type-specifier as part of a declaration.
It differs from a class declaration in that if a class of the elaborated name is in scope the elaborated name will refer to it.
— end note
 ]
Example
:
struct s { int a; };

void g(int s) {
  struct s* p = new struct s;   // global s
  p->a = s;                     // parameter s
}
— end example
 ]
Note
:
The declaration of a class name takes effect immediately after the identifier is seen in the class definition or elaborated-type-specifier.
For example,
class A * A;
first specifies A to be the name of a class and then redefines it as the name of a pointer to an object of that class.
This means that the elaborated form class A must be used to refer to the class.
Such artistry with names can be confusing and is best avoided.
— end note
 ]
A simple-template-id is only a class-name if its template-name names a class template.