namespace std { template<size_t N> class bitset { public: // bit reference: class reference { friend class bitset; reference() noexcept; public: ~reference() noexcept; reference& operator=(bool x) noexcept; // for b[i] = x; reference& operator=(const reference&) noexcept; // for b[i] = b[j]; bool operator~() const noexcept; // flips the bit operator bool() const noexcept; // for x = b[i]; reference& flip() noexcept; // for b[i].flip(); }; // [bitset.cons], constructors constexpr bitset() noexcept; constexpr bitset(unsigned long long val) noexcept; template<class charT, class traits, class Allocator> explicit bitset( const basic_string<charT, traits, Allocator>& str, typename basic_string<charT, traits, Allocator>::size_type pos = 0, typename basic_string<charT, traits, Allocator>::size_type n = basic_string<charT, traits, Allocator>::npos, charT zero = charT('0'), charT one = charT('1')); template <class charT> explicit bitset( const charT* str, typename basic_string<charT>::size_type n = basic_string<charT>::npos, charT zero = charT('0'), charT one = charT('1')); // [bitset.members], bitset operations bitset<N>& operator&=(const bitset<N>& rhs) noexcept; bitset<N>& operator|=(const bitset<N>& rhs) noexcept; bitset<N>& operator^=(const bitset<N>& rhs) noexcept; bitset<N>& operator<<=(size_t pos) noexcept; bitset<N>& operator>>=(size_t pos) noexcept; bitset<N>& set() noexcept; bitset<N>& set(size_t pos, bool val = true); bitset<N>& reset() noexcept; bitset<N>& reset(size_t pos); bitset<N> operator~() const noexcept; bitset<N>& flip() noexcept; bitset<N>& flip(size_t pos); // element access: constexpr bool operator[](size_t pos) const; // for b[i]; reference operator[](size_t pos); // for b[i]; unsigned long to_ulong() const; unsigned long long to_ullong() const; template <class charT = char, class traits = char_traits<charT>, class Allocator = allocator<charT>> basic_string<charT, traits, Allocator> to_string(charT zero = charT('0'), charT one = charT('1')) const; size_t count() const noexcept; constexpr size_t size() const noexcept; bool operator==(const bitset<N>& rhs) const noexcept; bool operator!=(const bitset<N>& rhs) const noexcept; bool test(size_t pos) const; bool all() const noexcept; bool any() const noexcept; bool none() const noexcept; bitset<N> operator<<(size_t pos) const noexcept; bitset<N> operator>>(size_t pos) const noexcept; }; // [bitset.hash], hash support template <class T> struct hash; template <size_t N> struct hash<bitset<N>>; }
The class template bitset<N>describes an object that can store a sequence consisting of a fixed number of bits, N.
Each bit represents either the value zero (reset) or one (set). To toggle a bit is to change the value zero to one, or the value one to zero. Each bit has a non-negative position pos. When converting between an object of class bitset<N> and a value of some integral type, bit position pos corresponds to the bit value 1 << pos. The integral value corresponding to two or more bits is the sum of their bit values.
The functions described in this subclause can report three kinds of errors, each associated with a distinct exception:
an invalid-argument error is associated with exceptions of type invalid_argument;
an out-of-range error is associated with exceptions of type out_of_range;
an overflow error is associated with exceptions of type overflow_error.
constexpr bitset() noexcept;
constexpr bitset(unsigned long long val) noexcept;
Effects: Constructs an object of class bitset<N>, initializing the first M bit positions to the corresponding bit values in val. M is the smaller of N and the number of bits in the value representation of unsigned long long. If M < N, the remaining bit positions are initialized to zero.
template <class charT, class traits, class Allocator>
explicit
bitset(const basic_string<charT, traits, Allocator>& str,
typename basic_string<charT, traits, Allocator>::size_type pos = 0,
typename basic_string<charT, traits, Allocator>::size_type n =
basic_string<charT, traits, Allocator>::npos,
charT zero = charT('0'), charT one = charT('1'));
Effects: Determines the effective length rlen of the initializing string as the smaller of n and str.size() - pos.
The function then throws invalid_argument if any of the rlen characters in str beginning at position pos is other than zero or one. The function uses traits::eq() to compare the character values.
Otherwise, the function constructs an object of class bitset<N>, initializing the first M bit positions to values determined from the corresponding characters in the string str. M is the smaller of N and rlen.
An element of the constructed object has value zero if the corresponding character in str, beginning at position pos, is zero. Otherwise, the element has the value one. Character position pos + M - 1 corresponds to bit position zero. Subsequent decreasing character positions correspond to increasing bit positions.
template <class charT>
explicit bitset(
const charT* str,
typename basic_string<charT>::size_type n = basic_string<charT>::npos,
charT zero = charT('0'), charT one = charT('1'));
bitset<N>& operator&=(const bitset<N>& rhs) noexcept;
Effects: Clears each bit in *this for which the corresponding bit in rhs is clear, and leaves all other bits unchanged.
bitset<N>& operator|=(const bitset<N>& rhs) noexcept;
Effects: Sets each bit in *this for which the corresponding bit in rhs is set, and leaves all other bits unchanged.
bitset<N>& operator^=(const bitset<N>& rhs) noexcept;
Effects: Toggles each bit in *this for which the corresponding bit in rhs is set, and leaves all other bits unchanged.
bitset<N>& operator<<=(size_t pos) noexcept;
bitset<N>& operator>>=(size_t pos) noexcept;
bitset<N>& set() noexcept;
bitset<N>& set(size_t pos, bool val = true);
Effects: Stores a new value in the bit at position pos in *this. If val is nonzero, the stored value is one, otherwise it is zero.
bitset<N>& reset() noexcept;
bitset<N>& reset(size_t pos);
bitset<N> operator~() const noexcept;
bitset<N>& flip() noexcept;
bitset<N>& flip(size_t pos);
unsigned long to_ulong() const;
unsigned long long to_ullong() const;
template <class charT = char,
class traits = char_traits<charT>,
class Allocator = allocator<charT>>
basic_string<charT, traits, Allocator>
to_string(charT zero = charT('0'), charT one = charT('1')) const;
Effects: Constructs a string object of the appropriate type and initializes it to a string of length N characters. Each character is determined by the value of its corresponding bit position in *this. Character position N - 1 corresponds to bit position zero. Subsequent decreasing character positions correspond to increasing bit positions. Bit value zero becomes the character zero, bit value one becomes the character one.
size_t count() const noexcept;
constexpr size_t size() const noexcept;
bool operator==(const bitset<N>& rhs) const noexcept;
Returns: true if the value of each bit in *this equals the value of the corresponding bit in rhs.
bool operator!=(const bitset<N>& rhs) const noexcept;
bool test(size_t pos) const;
bool all() const noexcept;
bool any() const noexcept;
bool none() const noexcept;
bitset<N> operator<<(size_t pos) const noexcept;
bitset<N> operator>>(size_t pos) const noexcept;
constexpr bool operator[](size_t pos) const;
bitset<N>::reference operator[](size_t pos);
Returns: An object of type bitset<N>::reference such that (*this)[pos] == this->test(pos), and such that (*this)[pos] = val is equivalent to this->set(pos, val).