A uniform_int_distribution random number distribution produces random integers i, a≤i≤b, distributed according to the constant discrete probability function
P(i|a,b)=1/(b−a+1).
template<class IntType = int> class uniform_int_distribution { public: // types using result_type = IntType; using param_type = unspecified; // constructors and reset functions explicit uniform_int_distribution(IntType a = 0, IntType b = numeric_limits<IntType>::max()); explicit uniform_int_distribution(const param_type& parm); void reset(); // generating functions template<class URBG> result_type operator()(URBG& g); template<class URBG> result_type operator()(URBG& g, const param_type& parm); // property functions result_type a() const; result_type b() const; param_type param() const; void param(const param_type& parm); result_type min() const; result_type max() const; };
explicit uniform_int_distribution(IntType a = 0, IntType b = numeric_limits<IntType>::max());
Effects: Constructs a uniform_int_distribution object; a and b correspond to the respective parameters of the distribution.
result_type a() const;
result_type b() const;
A uniform_real_distribution random number distribution produces random numbers x, a≤x<b, distributed according to the constant probability density function
p(x|a,b)=1/(b−a).
[ Note: This implies that p(x|a,b) is undefined when a == b. — end note ]
template<class RealType = double> class uniform_real_distribution { public: // types using result_type = RealType; using param_type = unspecified; // constructors and reset functions explicit uniform_real_distribution(RealType a = 0.0, RealType b = 1.0); explicit uniform_real_distribution(const param_type& parm); void reset(); // generating functions template<class URBG> result_type operator()(URBG& g); template<class URBG> result_type operator()(URBG& g, const param_type& parm); // property functions result_type a() const; result_type b() const; param_type param() const; void param(const param_type& parm); result_type min() const; result_type max() const; };
explicit uniform_real_distribution(RealType a = 0.0, RealType b = 1.0);
Effects: Constructs a uniform_real_distribution object; a and b correspond to the respective parameters of the distribution.
result_type a() const;
result_type b() const;