A variant object holds and manages the lifetime of a value. If the variant holds a value, that value's type has to be one of the template argument types given to variant. These template arguments are called alternatives.
namespace std {
// [variant.variant], variant
template <class... Types> class variant;
// [variant.helper], variant helper classes
template <class T> struct variant_size; // not defined
template <class T> struct variant_size<const T>;
template <class T> struct variant_size<volatile T>;
template <class T> struct variant_size<const volatile T>;
template <class T> constexpr size_t variant_size_v
= variant_size<T>::value;
template <class... Types>
struct variant_size<variant<Types...>>;
template <size_t I, class T> struct variant_alternative; // not defined
template <size_t I, class T> struct variant_alternative<I, const T>;
template <size_t I, class T> struct variant_alternative<I, volatile T>;
template <size_t I, class T> struct variant_alternative<I, const volatile T>;
template <size_t I, class T>
using variant_alternative_t = typename variant_alternative<I, T>::type;
template <size_t I, class... Types>
struct variant_alternative<I, variant<Types...>>;
constexpr size_t variant_npos = -1;
// [variant.get], value access
template <class T, class... Types>
constexpr bool holds_alternative(const variant<Types...>&) noexcept;
template <size_t I, class... Types>
constexpr variant_alternative_t<I, variant<Types...>>&
get(variant<Types...>&);
template <size_t I, class... Types>
constexpr variant_alternative_t<I, variant<Types...>>&&
get(variant<Types...>&&);
template <size_t I, class... Types>
constexpr const variant_alternative_t<I, variant<Types...>>&
get(const variant<Types...>&);
template <size_t I, class... Types>
constexpr const variant_alternative_t<I, variant<Types...>>&&
get(const variant<Types...>&&);
template <class T, class... Types>
constexpr T& get(variant<Types...>&);
template <class T, class... Types>
constexpr T&& get(variant<Types...>&&);
template <class T, class... Types>
constexpr const T& get(const variant<Types...>&);
template <class T, class... Types>
constexpr const T&& get(const variant<Types...>&&);
template <size_t I, class... Types>
constexpr add_pointer_t<variant_alternative_t<I, variant<Types...>>>
get_if(variant<Types...>*) noexcept;
template <size_t I, class... Types>
constexpr add_pointer_t<const variant_alternative_t<I, variant<Types...>>>
get_if(const variant<Types...>*) noexcept;
template <class T, class... Types>
constexpr add_pointer_t<T> get_if(variant<Types...>*) noexcept;
template <class T, class... Types>
constexpr add_pointer_t<const T> get_if(const variant<Types...>*) noexcept;
// [variant.relops], relational operators
template <class... Types>
constexpr bool operator==(const variant<Types...>&,
const variant<Types...>&);
template <class... Types>
constexpr bool operator!=(const variant<Types...>&,
const variant<Types...>&);
template <class... Types>
constexpr bool operator<(const variant<Types...>&,
const variant<Types...>&);
template <class... Types>
constexpr bool operator>(const variant<Types...>&,
const variant<Types...>&);
template <class... Types>
constexpr bool operator<=(const variant<Types...>&,
const variant<Types...>&);
template <class... Types>
constexpr bool operator>=(const variant<Types...>&,
const variant<Types...>&);
// [variant.visit], visitation
template <class Visitor, class... Variants>
constexpr see below visit(Visitor&&, Variants&&...);
// [variant.monostate], class monostate
struct monostate;
// [variant.monostate.relops], monostate relational operators
constexpr bool operator<(monostate, monostate) noexcept;
constexpr bool operator>(monostate, monostate) noexcept;
constexpr bool operator<=(monostate, monostate) noexcept;
constexpr bool operator>=(monostate, monostate) noexcept;
constexpr bool operator==(monostate, monostate) noexcept;
constexpr bool operator!=(monostate, monostate) noexcept;
// [variant.specalg], specialized algorithms
template <class... Types>
void swap(variant<Types...>&, variant<Types...>&) noexcept(see below);
// [variant.bad.access], class bad_variant_access
class bad_variant_access;
// [variant.hash], hash support
template <class T> struct hash;
template <class... Types> struct hash<variant<Types...>>;
template <> struct hash<monostate>;
// [variant.traits], allocator-related traits
template <class T, class Alloc> struct uses_allocator;
template <class... Types, class Alloc>
struct uses_allocator<variant<Types...>, Alloc>;
}