26 Numerics library [numerics]

26.6 Random number generation [rand]

26.6.4 Random number engine adaptor class templates [rand.adapt]

26.6.4.4 Class template shuffle_order_engine [rand.adapt.shuf]

A shuffle_order_engine random number engine adaptor produces the same random numbers that are produced by some base engine e, but delivers them in a different sequence. The state xi of a shuffle_order_engine engine adaptor object x consists of the state ei of its base engine e, an additional value Y of the type delivered by e, and an additional sequence V of k values also of the type delivered by e. The size of the state is the size of e's state plus k+1.

The transition algorithm permutes the values produced by e. The state transition is performed as follows:

  1. Calculate an integer $j = \left\lfloor \frac{k \cdot (Y - e_{\min})}
                          {e_{\max} - e_{\min} +1}
        \right\rfloor
   $ .

  2. Set Y to Vj and then set Vj to e().

The generation algorithm yields the last value of Y produced while advancing e's state as described above.

template<class Engine, size_t k>
 class shuffle_order_engine{
public:
 // types
 using result_type = typename Engine::result_type;

 // engine characteristics
 static constexpr size_t table_size = k;
 static constexpr result_type min() { return Engine::min(); }
 static constexpr result_type max() { return Engine::max(); }

 // constructors and seeding functions
 shuffle_order_engine();
 explicit shuffle_order_engine(const Engine& e);
 explicit shuffle_order_engine(Engine&& e);
 explicit shuffle_order_engine(result_type s);
 template<class Sseq> explicit shuffle_order_engine(Sseq& q);
 void seed();
 void seed(result_type s);
 template<class Sseq> void seed(Sseq& q);

 // generating functions
 result_type operator()();
 void discard(unsigned long long z);

 // property functions
 const Engine& base() const noexcept { return e; };

private:
 Engine e;           // exposition only
 result_type Y;      // exposition only
 result_type V[k];   // exposition only
};

The following relation shall hold: 0 < k.

The textual representation consists of the textual representation of e, followed by the k values of V, followed by the value of Y.

In addition to its behavior pursuant to section [rand.req.adapt], each constructor that is not a copy constructor initializes V[0], …, V[k-1] and Y, in that order, with values returned by successive invocations of e().