An independent_bits_engine random number engine adaptor combines random numbers that are produced by some base engine e, so as to produce random numbers with a specified number of bits w. The state xi of an independent_bits_engine engine adaptor object x consists of the state ei of its base engine e; the size of the state is the size of e's state.
The transition and generation algorithms are described in terms of the following integral constants:
Let R = e.max() - e.min() + 1 and m = ⌊ log2 R ⌋ .
With n as determined below, let w0 = ⌊ w / n ⌋ , n0 = n - w mod n , y0 = 2w0 ⌊ R / 2w0 ⌋ , and y1 = 2w0 + 1 ⌊ R / 2w0 + 1 ⌋ .
Let n = ⌈ w / m ⌉ if and only if the relation R - y0 ≤ ⌊ y0 / n ⌋ holds as a result. Otherwise let n = 1 + ⌈ w / m ⌉ .
[ Note: The relation w = n0 w0 + (n - n0)(w0 + 1) always holds. — end note ]
The transition algorithm is carried out by invoking e() as often as needed to obtain n0 values less than y0 + e.min() and n - n0 values less than y1 + e.min() .
The generation algorithm uses the values produced while advancing the state as described above to yield a quantity S obtained as if by the following algorithm:
S = 0; for (k = 0; k ≠ n0; k += 1) { do u = e() - e.min(); while ( u ≥ y0 ); S = 2w0 · S + u mod 2w0 ; } for (k = n0; k ≠ n; k += 1) { do u = e() - e.min(); while ( u ≥ y1 ); S = 2w0 + 1 · S + u mod 2w0 + 1 ; }
template<class Engine, size_t w, class UIntType>
class independent_bits_engine{
public:
// types
typedef UIntType result_type;
// engine characteristics
static constexpr result_type min() { return 0; }
static constexpr result_type max() { return 2w - 1; }
// constructors and seeding functions
independent_bits_engine();
explicit independent_bits_engine(const Engine& e);
explicit independent_bits_engine(Engine&& e);
explicit independent_bits_engine(result_type s);
template<class Sseq> explicit independent_bits_engine(Sseq& q);
void seed();
void seed(result_type s);
template<class Sseq> void seed(Sseq& q);
// generating functions
result_type operator()();
void discard(unsigned long long z);
// property functions
const Engine& base() const noexcept { return e; };
private:
Engine e; // exposition only
};
The following relations shall hold: 0 < w and w <= numeric_limits<result_type>::digits.