namespace std { template<class T> class valarray { public: typedef T value_type; // [valarray.cons] construct/destroy: valarray(); explicit valarray(size_t); valarray(const T&, size_t); valarray(const T*, size_t); valarray(const valarray&); valarray(valarray&&) noexcept; valarray(const slice_array<T>&); valarray(const gslice_array<T>&); valarray(const mask_array<T>&); valarray(const indirect_array<T>&); valarray(initializer_list<T>); ~valarray(); // [valarray.assign] assignment: valarray<T>& operator=(const valarray<T>&); valarray<T>& operator=(valarray<T>&&) noexcept; valarray& operator=(initializer_list<T>); valarray<T>& operator=(const T&); valarray<T>& operator=(const slice_array<T>&); valarray<T>& operator=(const gslice_array<T>&); valarray<T>& operator=(const mask_array<T>&); valarray<T>& operator=(const indirect_array<T>&); // [valarray.access] element access: const T& operator[](size_t) const; T& operator[](size_t); // [valarray.sub] subset operations: valarray<T> operator[](slice) const; slice_array<T> operator[](slice); valarray<T> operator[](const gslice&) const; gslice_array<T> operator[](const gslice&); valarray<T> operator[](const valarray<bool>&) const; mask_array<T> operator[](const valarray<bool>&); valarray<T> operator[](const valarray<size_t>&) const; indirect_array<T> operator[](const valarray<size_t>&); // [valarray.unary] unary operators: valarray<T> operator+() const; valarray<T> operator-() const; valarray<T> operator~() const; valarray<bool> operator!() const; // [valarray.cassign] computed assignment: valarray<T>& operator*= (const T&); valarray<T>& operator/= (const T&); valarray<T>& operator%= (const T&); valarray<T>& operator+= (const T&); valarray<T>& operator-= (const T&); valarray<T>& operator^= (const T&); valarray<T>& operator&= (const T&); valarray<T>& operator|= (const T&); valarray<T>& operator<<=(const T&); valarray<T>& operator>>=(const T&); valarray<T>& operator*= (const valarray<T>&); valarray<T>& operator/= (const valarray<T>&); valarray<T>& operator%= (const valarray<T>&); valarray<T>& operator+= (const valarray<T>&); valarray<T>& operator-= (const valarray<T>&); valarray<T>& operator^= (const valarray<T>&); valarray<T>& operator|= (const valarray<T>&); valarray<T>& operator&= (const valarray<T>&); valarray<T>& operator<<=(const valarray<T>&); valarray<T>& operator>>=(const valarray<T>&); // [valarray.members] member functions: void swap(valarray&) noexcept; size_t size() const; T sum() const; T min() const; T max() const; valarray<T> shift (int) const; valarray<T> cshift(int) const; valarray<T> apply(T func(T)) const; valarray<T> apply(T func(const T&)) const; void resize(size_t sz, T c = T()); }; }
The class template valarray<T> is a one-dimensional smart array, with elements numbered sequentially from zero. It is a representation of the mathematical concept of an ordered set of values. The illusion of higher dimensionality may be produced by the familiar idiom of computed indices, together with the powerful subsetting capabilities provided by the generalized subscript operators.282
An implementation is permitted to qualify any of the functions declared in <valarray> as inline.
The intent is to specify an array template that has the minimum functionality necessary to address aliasing ambiguities and the proliferation of temporaries. Thus, the valarray template is neither a matrix class nor a field class. However, it is a very useful building block for designing such classes.