A deque is a sequence container that, like a vector ([vector]), supports random access iterators. In addition, it supports constant time insert and erase operations at the beginning or the end; insert and erase in the middle take linear time. That is, a deque is especially optimized for pushing and popping elements at the beginning and end. As with vectors, storage management is handled automatically.
A deque satisfies all of the requirements of a container, of a reversible container (given in tables in [container.requirements]), of a sequence container, including the optional sequence container requirements ([sequence.reqmts]), and of an allocator-aware container (Table [tab:containers.allocatoraware]). Descriptions are provided here only for operations on deque that are not described in one of these tables or for operations where there is additional semantic information.
namespace std { template <class T, class Allocator = allocator<T> > class deque { public: // types: typedef value_type& reference; typedef const value_type& const_reference; typedef implementation-defined iterator; // See [container.requirements] typedef implementation-defined const_iterator; // See [container.requirements] typedef implementation-defined size_type; // See [container.requirements] typedef implementation-defined difference_type;// See [container.requirements] typedef T value_type; typedef Allocator allocator_type; typedef typename allocator_traits<Allocator>::pointer pointer; typedef typename allocator_traits<Allocator>::const_pointer const_pointer; typedef std::reverse_iterator<iterator> reverse_iterator; typedef std::reverse_iterator<const_iterator> const_reverse_iterator; // [deque.cons], construct/copy/destroy: explicit deque(const Allocator& = Allocator()); explicit deque(size_type n); deque(size_type n, const T& value,const Allocator& = Allocator()); template <class InputIterator> deque(InputIterator first, InputIterator last,const Allocator& = Allocator()); deque(const deque& x); deque(deque&&); deque(const deque&, const Allocator&); deque(deque&&, const Allocator&); deque(initializer_list<T>, const Allocator& = Allocator()); ~deque(); deque& operator=(const deque& x); deque& operator=(deque&& x); deque& operator=(initializer_list<T>); template <class InputIterator> void assign(InputIterator first, InputIterator last); void assign(size_type n, const T& t); void assign(initializer_list<T>); allocator_type get_allocator() const noexcept; // iterators: iterator begin() noexcept; const_iterator begin() const noexcept; iterator end() noexcept; const_iterator end() const noexcept; reverse_iterator rbegin() noexcept; const_reverse_iterator rbegin() const noexcept; reverse_iterator rend() noexcept; const_reverse_iterator rend() const noexcept; const_iterator cbegin() const noexcept; const_iterator cend() const noexcept; const_reverse_iterator crbegin() const noexcept; const_reverse_iterator crend() const noexcept; // [deque.capacity], capacity: size_type size() const noexcept; size_type max_size() const noexcept; void resize(size_type sz); void resize(size_type sz, const T& c); void shrink_to_fit(); bool empty() const noexcept; // element access: reference operator[](size_type n); const_reference operator[](size_type n) const; reference at(size_type n); const_reference at(size_type n) const; reference front(); const_reference front() const; reference back(); const_reference back() const; // [deque.modifiers], modifiers: template <class... Args> void emplace_front(Args&&... args); template <class... Args> void emplace_back(Args&&... args); template <class... Args> iterator emplace(const_iterator position, Args&&... args); void push_front(const T& x); void push_front(T&& x); void push_back(const T& x); void push_back(T&& x); iterator insert(const_iterator position, const T& x); iterator insert(const_iterator position, T&& x); iterator insert(const_iterator position, size_type n, const T& x); template <class InputIterator> iterator insert (const_iterator position, InputIterator first, InputIterator last); iterator insert(const_iterator position, initializer_list<T>); void pop_front(); void pop_back(); iterator erase(const_iterator position); iterator erase(const_iterator first, const_iterator last); void swap(deque&); void clear() noexcept; }; template <class T, class Allocator> bool operator==(const deque<T,Allocator>& x, const deque<T,Allocator>& y); template <class T, class Allocator> bool operator< (const deque<T,Allocator>& x, const deque<T,Allocator>& y); template <class T, class Allocator> bool operator!=(const deque<T,Allocator>& x, const deque<T,Allocator>& y); template <class T, class Allocator> bool operator> (const deque<T,Allocator>& x, const deque<T,Allocator>& y); template <class T, class Allocator> bool operator>=(const deque<T,Allocator>& x, const deque<T,Allocator>& y); template <class T, class Allocator> bool operator<=(const deque<T,Allocator>& x, const deque<T,Allocator>& y); // specialized algorithms: template <class T, class Allocator> void swap(deque<T,Allocator>& x, deque<T,Allocator>& y); }